Texture Types

_images/ui_texture_types.png

A popular approach to baking Color, Metalness and Roughness in Blender involves using float value as input to the Emit shader and the Blender Emit bake type.
In most cases, you’ll likely want to use this approach instead of the native Diffuse and Roughness.

See also

Blender Bake Types.

Emit

Bake material output in Emit mode

Color(Emit)

Bake color value as Emit output

Roughness(Emit)

Bake roughness value as Emit output

Metalness(Emit)

Bake metalness value as Emit output

Opacity(Emit)

Bake opacity value as Emit output

Diffuse

Bake material output in Diffuse mode

Roughness

Bake material output in Roughness mode

Normal

Bake material output in Normal mode

Material ID

Bake Material ID map

AO

Bake Ambient Oclussion map

AORM

Bake packed Ambient Oclussion, Roughness, Metalness map

Utils: Grid Color

Bake color grid map

Utils: Grid UV

Bake UV grid map

Combined

Bake material output in Combined mode

Shadow

Bake material output in Shadow mode

Position

Bake material output in Position mode

UV

Bake material output in UV mode

Environment

Bake material output in Environment mode

Glossy

Bake material output in Glossy mode

Transmission

Bake material output Transmission mode