Texture Types¶
A popular approach to baking Color, Metalness and Roughness in Blender involves
using float value as input to the Emit shader and the Blender Emit bake type.
In most cases, you’ll likely want to use this approach instead of the native Diffuse
and Roughness.
See also
Emit |
Bake material output in Emit mode |
Color(Emit) |
Bake color value as Emit output |
Roughness(Emit) |
Bake roughness value as Emit output |
Metalness(Emit) |
Bake metalness value as Emit output |
Opacity(Emit) |
Bake opacity value as Emit output |
Diffuse |
Bake material output in Diffuse mode |
Roughness |
Bake material output in Roughness mode |
Normal |
Bake material output in Normal mode |
Material ID |
Bake Material ID map |
AO |
Bake Ambient Oclussion map |
AORM |
Bake packed Ambient Oclussion, Roughness, Metalness map |
Utils: Grid Color |
Bake color grid map |
Utils: Grid UV |
Bake UV grid map |
Combined |
Bake material output in Combined mode |
Shadow |
Bake material output in Shadow mode |
Position |
Bake material output in Position mode |
UV |
Bake material output in UV mode |
Environment |
Bake material output in Environment mode |
Glossy |
Bake material output in Glossy mode |
Transmission |
Bake material output Transmission mode |