Automatic Material Creation

This feature allows you to automatically create materials from baked textures and assign them to baked objects.

Global settings

The settings available in the 🍰PAWS: Bakery Settings section of add-on N-Panel and apply to all the Texture Sets in the current Scene.

_images/ui_settings_scene.png
Material Creation
Name Prefix

The prefix added to Texture Set name for the created material.

Name Suffix

The suffix added to Texture Set name for the created material.

Name Preview

Example of material name.

Mark as Asset

Mark the created material as Asset.

Use Fake User

Set use_fake_user option for the created material to prevent its deletion.

Texture Set settings

_images/ui_create_material_settings_ts.png
Create Materials

Create the materials after bake.

Reuse Existing

Do not (re)create new material, but only try to assign baked images to the existing ones.

Assign to Objects

Assign the created materials to the baked objects.

Template

A material to use as a template when creating new materials.
If not set, the add-on will use the bundled material.

See also

Texture Import, for details on how material image nodes map to textures